Who’s got a ticket to ride? This guy! And I’m loving it. I am a captain of industry, transport, and travel. In Ticket To Ride players attempt to complete different train routes to gain points. Players may opt to take additional route cards as the game continues. Longer routes equal more points. More routes equal more points. And hey, you can get points for the longest route!
A player’s choices are simple in Ticket to Ride; take train cards, take route cards, or play train cards and set your adorable little trains on your map and score points. You may only do one of these actions on your turn, so choose wisely.
Why do I like this game? It has a great look. It allows me to play with tiny trains. I can try different strategies every time. Most routes? Longest routes? Do I block my opponents or focus on my own game? I also like that even though it has many expansions I haven’t really felt the need to get any of them. It’s light fun every time, whether we’re playing with our whole family or with friends.
What I don’t like? When my opponents have analysis paralysis(AP). Hurry up! I want my turn! I have a plan! Oh no! You took the train card I wanted. You blocked my route! Ok, I actually like those other things. It makes the game fun. But not the AP. Never the AP.
We’ve had our copy of Ticket to Ride for a couple years and have only now gotten around to acquiring the 1910 expansion which adds full sized train cards (the originals are tiny. you will feel like a giant!) and new routes. The cards also have a great Americana look to them, if you’re into that kind of thing; which I am, occasionally.
If you are looking for a light game with a great look that’s fun for the whole family I definitely recommend Ticket To Ride.
I purchased my copy.
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