Questing is treacherous business, and no one knows more acutely than the heroes and villains taking part in fantasy live action role playing (LARP) events. Luckily for their fictional personas, there are healing spells and potions in case of injury. But should their real-world selves get hurt during the game, these miracle salves have no effect. Fortunately, the real world has LARP insurance.
http://www.atlasobscura.com/articles/wizards-warriors-and-the-quest-for-larp-insurance
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