Tag Archives: board games

Siblings Trouble-Interview With Ed Baraf

Today we are joined by Ed Baraf who is launching a Kickstarter for his new game, The Siblings Trouble. From the BGG page:

The Siblings Trouble is a card-driven, cooperative, storytelling game inspired by finding the mysterious places in your backyard.

The Siblings Trouble boils down all the core elements of an RPG (storytelling, exploration, discover, treasure, encounters, etc) into a fun-to-play narrative romp with your family or friends.

This is a 30 minute narrative game you can play as an ice-breaker, in-betweener, or as a way to introduce storytelling and adventure games to new players. This is not a simplified, beginner version of Dungeons and Dragons. It is an experience unto itself which leverages the fun of pen and paper games and lets players have quick, fun adventures together.

The Siblings Trouble is influenced by Miyasaki, The Goonies, The Hardy Boys, and even Pikmin. It is about Grabbing a backpack, a sandwich, that monster you call a “sibling,” and heading out into the wilderness, leaving the comfort of home at your back.


Siblings TroubleWhat inspired The Siblings Trouble?

The Siblings Trouble was inspired by the nostalgia for being a kid and going on an adventure.

What mysterious things did you find in your backyard as a kid?

One of the coolest things I ever found near my backyard was a gigantic piece of rose granite about the size of a bowling ball. That was awesome.

You have a 15 year background in making video games. What design aspects or approaches, if any, were you able to bring to tabletop games? Are there elements of tabletop design you are able to carry over into video game design?

Ultimately, the best training you can have to make something is to make stuff. In video games, I spent 15 years making complex stuff with lots of people. You learn so much from doing things a to z it is hard to quantify. For me, it is less about design and more about the ability to be a producer and put together a project.

Who is this game for?

You can look at this from two angles

–        The game is for people who like telling stories. People who are nostalgic for childhood.

–        The game is filler for core role-players. Something different for Game night storytelling, or introducing your kids to playing characters.

What do you want people to get from or a take away from The Siblings Trouble?

Honestly, I hope people have fun telling stories and touching their childhood again. For kids, I hope they enjoy imagining themselves in the fantastic.

It appears to be quite a bit different from Lift Off! Was that intentional?

No, not really. They game from completely different inspirations.

What was it like developing this on Tabletop Deathmatch?

Well, the game wasn’t developed on Tabletop Deathmatch, that was more about experiencing what is like to be on reality TV. It was strange and wonderful experience.

Components

What was strange and wonderful about it?
It is a surreal experience to be talking about your game, your passion while on camera and in front of other contestants/judges. This may be something that is more common to movies, but it isn’t that common for board games 😛

What experiences did you bring to The Siblings Trouble from developing and funding Lift Off?

Good question, as far as the actual game development there wasn’t a whole lot, but now that I’m running another Kcikstarter a TON. Your first Kickstarter is a massive learning experience. It is actually super cool to be able to leverage that again.

What qualities or skills do you feel help someone to be an effective producer and/or designer?
Drive, Organization, and Communication.

What are your hopes for The Siblings Trouble?

I hope we can fund and people can play. I hope they enjoy themselves and share with others.

Where can people find out more information? How can they help?

Campaign is set to launch on Tuesday, 4.12 (today!)
www.thesiblingstrouble.com will link into the campaign and they can also visit www.facebook.com/thesibilingstrouble
 
What do you like about storytelling in games?
The experience of walking into another world. There is something different when you are pretending to be the character.

Follow Ed on twitter: https://twitter.com/ebaraf 
Subscribe to his youtube channel: https://www.youtube.com/user/EdoBarafu
FacebooktwitterredditpinteresttumblrmailFacebooktwitterredditpinteresttumblrmailby feather

Interview with Julian Courtland-Smith Part 1

The first time I saw someone explain Survive! Escape From Atlantis I knew I had to have it. The theme, the look, the interesting gameplay. I loved it so much I did a video review of it for Ed Baraf. This game had a huge impact on our family. Even our 11 year old, who is not as interested in board games, asks to play it, Then I did some research on the designer. Surely he created other games that my family would love. But I only found information on an out of print game and a never published game. I needed more information. Luckily we live in the 21st century and I have this wonderful thing called the internet and this other wonderful thing called electronic mail!! Once I combined the two I was able to contact and communicate with Julian Courtland-Smith, designer of Survive! Escape From Atlantis and bringer of joy to my family.

Today Spaghetti & Meeples brings you Part 1 (yes there will be a part 2!) of our interview with Julian Courtland-Smith.


Julian Courtland-Smith with Survive!What inspired you to design Survive?

 Survive! is the name (title) Parker Brothers, USA, chose to call my game Escape from Atlantis (EfA). What inspired me to invent EfA was, one day in Hastings Library I chanced upon a row of books all about the ‘mythical’ island of Atlantis. In a flash I thought a game about a sinking island would be a good theme for a board game.The rest is history.

Survive has been through many publishers. Did you have anything to do with that?

Yes and no. Survive went through many publishers because each publisher had survival issues, pun intended. Parker Brothers were hit badly when computer games came along and wiped out 80% of the board game market. Following the success of Lost Valley of the Dinosaurs! I took EfA to Waddingtons UK with a 3D version which they marketed. A few years later, Waddingtons were hit by a recession and taken over by Hasbro. I renegotiated with Hasbro who launched their version of EfA in 1997, but when European sales of Atlantis! dropped below 100,000 per annum they axed it. Stronghold Games came along and relaunched the game in 2010. Since then it has remained a success. EfA is also sub-licensed by Asmodee in other languages and called ‘The Island’. There’s also a digital version of the EfA on smart phones. It’s marketed by Quado and called Escape from Atlantis. Yes, many publishers have marketed Escape from Atlantis but each has played a part in its continued success.

What about the expansions Stronghold Games has released?

They’re great! Stronghold Games consulted me about their expansions and I agreed.

I read Survive originally had pirates in it. Do you want to get pirates back in the game?

My prototype of Survive (Escape from Atlantis) did indeed include pirates. Parker Bros, USA, substituted the pirates for whales. I think this was a good idea. My pirates and Parker Bros whales do the same thing, which is sink a boat upon impact and make the fleeing Atlantians swimmers. I believe there are fans of the game who would enjoy seeing pirates in the game. What’s needed to include pirates in a future expansion is a new set of rules which legitimize their presence and doesn’t upset the balance of the game.

What does it feel like to have Survive not only still around 30 years on, but also very popular and on many “best of” lists?

Very humbling! The fact that so many people still enjoy playing my game after all these years is really amazing. Yes, I feel very honoured.

You also designed Lost Valley Of The Dinosaurs and the unreleased Mammoth Mountain. I sense a running theme. Not so much a question as a leading statement… 

I love thematic games. As such, in the 80’s, I designed a trilogy of adventure games. Because of major changes in the games industry explained above I  was unable to get my third game Mammoth Mountain released. See picture of Mammoth Mountain, not seen elsewhere.

Mammoth Mountain

Any chance of Mammoth Mountain getting made?

There’s a lot of interest being shown at the moment to publish the original prototype of Lost Valley of the Dinosaurs, not the Waddingtons version. If that’s successful, then there’s a slim chance Mammoth Mountain will follow.

Lost Valley Of The Dinosaurs

 Why did you decide to invent board games?

 In 1965 I read an article in a magazine about Waddingtons latest game, Mine A Million! I thought I could do that!

 What was the first game you invented?

 My first game was called World Power. Looking back, it was rubbish and a variation of Risk!

How many games have you invented?

Somewhere between 50 to 100. When a game goes nowhere, I take any good mechanics from it and put them into another game.

How many years have you been inventing games?

42 years out of the last 50, as I took an 8 year sabbatical. In the last recession 1988/96 lots of board game companies went to the wall. Like frenzied sharks on a blood lust, the major manufacturers Mattel and Hasbro gobbled up most of the opposition. Today Waddingtons, Spears, Parker Bros, MB and the like have become brand names. I took a back seat during that recession waiting for the fallout, as people in the business were losing their jobs and games companies stopped marketing new games.

How long did it take before you were successful?

17 years. Lost Valley of the Dinosaurs was marketed by Waddingtons in 1982 and sold 1/3rd million. It took me 2 weeks to invent the game, 4 weeks to write the rules and 6 years to get it to market!


Be sure to join us next week for Part 2 and find out a little more about Julian’s design process and what’s next for him!

In the meantime here’s more picture goodness of a prototype version of Survive! Escape From Atlantis!

Prototypes of 2d and 3d versions


Part 2 can be found here.

FacebooktwitterredditpinteresttumblrmailFacebooktwitterredditpinteresttumblrmailby feather

Episode 1 is live!!!

FacebooktwitterredditpinteresttumblrmailFacebooktwitterredditpinteresttumblrmailby feather

Thursday Thoughts: PODCAST!!!

FacebooktwitterredditpinteresttumblrmailFacebooktwitterredditpinteresttumblrmailby feather

Alphabetical April

Spaghetti and Meeples is kicking off April right. We are going to play all of our games in alphabetical order. Here is our schedule and plan!

Alphabetical April

 

Date Games Date Games
4/1 12 Days

7 Wonders + Expansions

4/16 Memoir ‘44

Monkeys Need Love Too

4/2 Alhambra

Apples to Apples

4/17 Monopoly

Monty Python Fluxx

4/3 Axis and Allies 4/18 Mousetrap

Munchkin/Axe Cop Munchkin

4/4 Betrayal at House on the Hill

Carcassonne

Cards Against Humanity

4/19 Pandemic

Pandemic: Contagion

4/5 Castle Panic + Wizard’s Tower

Castles of Mad King Ludwig

4/20 Phantom Leader

Phase 10

Pit

4/6 Catan

Catan Card Game

Chess

4/21 Planet Steam

Poo

Province

4/7 Class of Cultures

Colt Express

4/22 Qwirkle
4/8 Creationary

Cthulhu 500

4/23 Risk: Legacy
4/9 Dawn of the Zeds

Dice Crawl

4/24 Rococo

Rook

4/10 Dixit

D&D Attack Wing w/Expansions

4/25 Small World w/Expansions

Smash Up w/Expansions

Sorry

Steam Park

4/11 ET: The Extra-Terrestrial

Eight Minute Empire: Legends

Elder Sign

4/26 Stone Age

Superfight!

Survive!

Takenoko

Ticket to Ride w/Expansions

4/12 Firefly: The Game

Get Bit!

Gloom

Go Ape!

4/27 Tokaido

Tsuro

4/13 The Great Dalmuti

Jetpack Unicorn

Just Desserts

King of Tokyo

4/28 We Didn’t Playtest this At All

Werewolf

4/14 Letters to Santa

Leviathans

Love Letter (Original)

4/29 Yggdrasil w/Expansion

Zombie Dice

Zombie Fluxx

4/15 Love Letter (US)

Magic The Gathering

4/30 Zpocalypse w/Expansion
FacebooktwitterredditpinteresttumblrmailFacebooktwitterredditpinteresttumblrmailby feather

GameStorm 17 Special

In an effort to be more inclusive Spaghetti & Meeples will do our best to include accompanying text/scripts with all videos.

GameStorm 17! This was my first time at a board game convention. I wasn’t 100% sure what to expect, but I was not disappointed. What was there to see and do? Lots. But we only had one day to visit this four day convention so I only got to do so much. First, right when you entered there was the dealer room. I have to say I would have liked more publishers present, there were books, and comics and t-shirts, and leather, and chain-mail, and teas and games, and about 6 or so publishers. There may have been more over the whole weekend, but this is how we found it on Saturday. And it was fine, there were some great games and great people there.

Speaking of, thank you to Jack and Alyssa who were with SoulJar Games and thank you to Owen who was with Red Raven Games. Alyssa and Jack introduced me to Dice Crawl and also Torn Armor, but I had a budget and Dice Crawl was unlike any of the games we have, so there you go. And it’s great! I highly recommend it. Basically you have tiles that you each reveal and you roll for special powers and to win tiles and score points and first to the dragon gets 3 bonus points. 100 dice in this game! Who could pass that up?

The other game we got was Eight Minute Adventure Legends. It’s a wee area control game that has a bidding mechanic to get control of cards that allow you to do certain actions. We played the original and liked it and then I opened up the box for Legends and saw these adorable little castles and had to get that version! It’s light, it’s attractive, play before you pay. It may not be for you, but I’m glad I have it.

Oh, but this wasn’t a place to just buy things. No. This is a board game convention. We were there to play. Everyone was there to play.

On the same floor as the dealer room were other rooms for free play. Bring a game, reserve a table and off you go. There were rooms for LARPing as well. Exciting stuff. On the second level there were smaller rooms with card games, and indie game jam play-testing sort of things happening.

And then you go down to the garage. Yes the garage! There was a reservation conflict. And they had cordoned off a quite large area and set up these faux walls and put hundreds of tables in. Again, you could reserve a table ahead of time, or check out the games library and find a table. More play-testing and more just playing.

Tournaments, contests, a hospitality room with food and drink. GameStorm has it all. I also ran into a former coworker and current friend performing with his improv group The Minions doing a D&D skit that is ongoing and builds on each performance so that it is a continuing story. Check them out!

I wish I could have been there all weekend. I’m already planning on going next year. I hope to be able to attend more than one day. You should check them out at GameStorm.org and see what they’re about.

I attended GameStorm for the first time. Enjoy the video and check out these links:

http://www.gamestorm.org/

https://www.facebook.com/theminionsimprov

http://www.souljargames.com/

http://www.redravengames.com/

FacebooktwitterredditpinteresttumblrmailFacebooktwitterredditpinteresttumblrmailby feather

Spaghetti & Meeples types about The Great Dalmuti

Behold! I am The Great Dalmuti! You can tell because I got rid of all my cards first. Bow down to me! Or at least stand up and move aside so I can sit in the chair designated for one as important and powerful as myself. Don’t know what I am talking about? Let me explain.

The Great Dalmuti is a rummy style game wherein players must create matched sets of cards and set them down. The first to get rid of all their cards wins and is declared, well, The Great Dalmuti. That is the basic premise, but there is much more to it than that. Everyone, you see, will be assigned a status or rank and that status or rank will affect not only where you sit, thus creating a physical representation of just how horrible your social status is, but also give you advantages or disadvantages.

The Great Dalmuti

Come with me as we venture into Status Symbol Land in order to learn more about how this game works on a Pleasant Valley Sunday…er, or Monday…because today is Monday, at least it is where I live….

Anyway! You already know how to become the Great, or rather Greater Dalmuti, then there is the Lesser Dalmuti. You may look down on the Lesser Dalmuti, but then you both may look down on, and laugh at, the Greater Peon and the Lesser Peon. All players between the Greater Peon and the Lesser Dalmuti are run of the mill citizens. Boring!! But also they aren’t taxed. Taxed?! Whatever do you mean Brandon? You see, at the beginning of each round there is taxation. This is where the Greater and Lesser Peons give there best (lowest numerical) card to the Greater and Lesser Dalmutis respectively. And the Dalmutis schluff their worst cards off onto the peons.

Then, as the Greater Dalmuti, you get to go first, thus setting the tone and furthering the oppression of the masses. Players lay down one or more cards of matched numbers and others lay down cards until no one can top any cards and the last person to lay down cards wins the hand and gets to go first on the next hand. For me this game is a great representation of a modern capitalist society despite its pseudo medieval theme. Sure, you can work your way up and become the Greater Peon and then the Lesser Dalmuti and then the Greater Dalmuti! But the cards are quite literally stacked against you.

My wife and I immediately fell in love with this game when some friends introduced it to us about twelve years ago. It was out of print at the time and we assumed it remained so, but then we saw it in Cloud Cap Games and had to snatch it up. The gameplay still held up, we still enjoyed it just as much, and we were able to introduce some new people to it. They had just a good a time as we did on our first play though. The Great Dalmuti Is a fun rummy game with a twist for 4-8 players where charcoal is burning everywhere and no one seems to care.

FacebooktwitterredditpinteresttumblrmailFacebooktwitterredditpinteresttumblrmailby feather

Thursday Thoughts: Expansions

FacebooktwitterredditpinteresttumblrmailFacebooktwitterredditpinteresttumblrmailby feather

Thursday Thoughts: Diversity Of Designers

FacebooktwitterredditpinteresttumblrmailFacebooktwitterredditpinteresttumblrmailby feather

Spaghetti & Meeples Types about Ticket To Ride

Who’s got a ticket to ride? This guy! And I’m loving it. I am a captain of industry, transport, and travel. In Ticket To Ride players attempt to complete different train routes to gain points. Players may opt to take additional route cards as the game continues. Longer routes equal more points. More routes equal more points. And hey, you can get points for the longest route!

TTR and 1910

A player’s choices are simple in Ticket to Ride; take train cards, take route cards, or play train cards and set your adorable little trains on your map and score points. You may only do one of these actions on your turn, so choose wisely.
Why do I like this game? It has a great look. It allows me to play with tiny trains. I can try different strategies every time. Most routes? Longest routes? Do I block my opponents or focus on my own game? I also like that even though it has many expansions I haven’t really felt the need to get any of them. It’s light fun every time, whether we’re playing with our whole family or with friends.
What I don’t like? When my opponents have analysis paralysis(AP). Hurry up! I want my turn! I have a plan! Oh no! You took the train card I wanted. You blocked my route! Ok, I actually like those other things. It makes the game fun. But not the AP. Never the AP.
We’ve had our copy of Ticket to Ride for a couple years and have only now gotten around to acquiring the 1910 expansion which adds full sized train cards (the originals are tiny. you will feel like a giant!) and new routes. The cards also have a great Americana look to them, if you’re into that kind of thing; which I am, occasionally.

If you are looking for a light game with a great look that’s fun for the whole family I definitely recommend Ticket To Ride.

I purchased my copy.

Ticket To Ride

Ticket To Ride 1910 Expansion

FacebooktwitterredditpinteresttumblrmailFacebooktwitterredditpinteresttumblrmailby feather