Tag Archives: boardgames

News Nov. 4, 2014

Really cool story and resources about Parkes Library Tabletop Superheroes.

Get caught up on the Witcher Adventure Game.

There is a new Ticket To Ride World Champion. Oh, apparently their was some controversy

I love Memoir ’44, but I’m not that great at it. Luckily, there is a strategy guide!

Can’t wait for Pandemic The Cure? Tough.

Something very, very shiny!

You may have read my interview with Cartography creator Jon Adams. Well, the Kickstarter surpassed its goal. There are still 9 days to contribute if you want.

 

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News Nov. 4, 2014

Really cool story and resources about Parkes Library Tabletop Superheroes.

Get caught up on the Witcher Adventure Game.

There is a new Ticket To Ride World Champion. Oh, apparently their was some controversy

I love Memoir ’44, but I’m not that great at it. Luckily, there is a strategy guide!

Can’t wait for Pandemic The Cure? Tough.

Something very, very shiny!

You may have read my interview with Cartography creator Jon Adams. Well, the Kickstarter surpassed its goal. There are still 9 days to contribute if you want.

 

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Tuesday Talks: Music

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7Wonders

What is it like to play 7Wonders? It’s awesome! Why is it awesome? Because the artwork is incredible. Because you get to “build” a wonder like Giza. Because of the awesome little money tokens. Because of the military tokens. Because it has multiple expansions that add to the game play and also work with each other. But mostly, because all of the players play every turn.

7Wonders

The basic rundown:

There are three sets of cards, each covering a different age, representing different developmental eras as you strive to build your wonder. The first age is mostly about acquiring resources to build your wonder and to build smaller structures that give you victory points. Age two is when you build even more smaller structures. Maybe you focus on science or military or get victory points by building the Pantheon. Age three is when you’d better be ready and have your wonder finished or close to finished. You also get to build guilds at this time. More victory points! You aren’t actually building, it’s cards. But you get the idea. You collect resource cards that you use to acquire other cards that will give you points.

This game takes strategy. You need to think about if you are taking a resource now will it pay off later, and if you pass on a resource you may never see it again. You know that the person you are passing your hand to is collecting certain things, but wait, it’s round two and now the cards are passed the other way. Were you paying attention to what the person on the right was collecting? Should you focus on collecting science cards? They gain points exponentially. Should you focus on he civic structures of the blue cards and see if you can pile on enough to get the most points? Maybe you should build your military as big as possible so as to take points away from adjacent players? So much to think about and so much to plan, but it is actually an easy game to get into.

Each player has a hand of cards. Each player then plays one card and passes their hand to another player. And this brings me to what I stated above: all of the players play every turn. This is great. Sure, sometimes one player may take longer than the others to figure out their move, but you all have cards and you are all making choices and it’s all happening at once. The recommended age group for 7Wonders is 10 and up, but we play this with our 6 year old as well as our 10 year old. He doesn’t get all of the strategy, but is still fun for him because there is no downtime. It’s one of the reasons we really like playing Dixit in our family too.

The Expansions!

The expansion sets!! I mentioned them above as well. 7Wonders: Leaders adds leader cards that players recruit prior to starting game play and they grant special abilities to help you gain resources or victory points. 7Wonders: Cities adds more guilds, new wonders, and a diplomacy mechanic that effects military conflict. The Wonder Pack adds four wonders: The Great Wall Of China, Stonehenge, Abu Simbel, and, my favorite, Manneken Pis. These expansions are also very reasonably priced.

The thing I want you to take away is that this is an easy game to learn. Even with all that is going on and all of the strategizing that is required. The gameplay is simple. Mastering it can take awhile, but it is always fun. We have spent nights just playing game after game because it is easy to access and challenging to get great at. Oh, and you can play with up to 7 players! Synergy! Well, here we are at the end of the review and I don’t have an exit strategy….

 

7Wonders

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Happy Halloween!!!!

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Dawn Of The Zeds Unboxing

I know, I know. But I felt like I should give an unboxing video a try. I will say that I have viewed a few and found them useful as a way to help me make it to pay day. Enjoy!

 

 

Dawn Of The Zeds

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Cartography

Today we are joined by Cartography creator Jon Adams. Cartography’s Kickstarter goes live October 14th.


game-play

I wanted to start with your background. What lead you up to Cartography?

I’m a programmer for a living. When I was younger I had roommates. Two of those roommates where programmers as well. I did websites, they did programming for video games. They got me in my nerdy days. The thing that was most influential was playing a lot of board games with them. We played Go, Settlers Of Catan and Carcasonne. All those standard games. I think that was the beginning. I had a vision for a game that had a terrain element to it. Initially, the origins of Cartography had triangular tiles with risers that would allow you to build 3D terrain. The game was more like Risk at that point. It was all about building a defensible terrain, so you needed to build a castle and a farm and all that kind of thing. The truth is, it wasn’t all that great. It had all the tediousness of Risk without the payoff. Eventually, I wound up changing the game and there was a moment I had in the car where the concept of using Go came to me.

What is it that you like about Go that you wanted to use it as a jumping off point?

Well, there’s Go and there’s Carcasonne and it’s kind of a mash-up of those two games. I think Carcasonne is successful because it’s casual while still somewhat strategic. It’s easy to play so even if you’re a horrible player you’re not going to have a miserable time. What lead me to develop Cartography is that while Carcasonne is a game that you get to build stuff, the design of it didn’t really matter all that much and you didn’t have very much control over what you built. You got to place your tile where you wanted, but it is randomized. Even a really good player can lose if they got a bad draw. And a really bad player might win if they got really lucky. When I play Carcasonne I often feel frustrated. I want to be able to effect who wins and I want to win because I’m a better player, because I built something that mattered. That is what Cartography is really all about. What you build really does matter. Where you place your tiles matters. What tiles you choose and where you place them can determine if you win or lose the game.

game-contents

Why did you go with triangles when most modern board games seem to favor hexes?

I chose to use triangles initially because of the terrain aspect of the original game. I wanted to be able to have a map that flowed up and down with hillsides. Triangles are excellent for that because you can build a mesh with triangles in any orientation. You can raise or lower one of its corners without messing up the ability to add additional tiles. After removing the 3D terrain mechanic I tried different shapes.

The first reason I kept triangular tiles is because of the range of liberties they offer when using walls. (More on liberties here: http://en.wikipedia.org/wiki/List_of_Go_terms#Liberty) In Go it’s difficult enough to capture territories using a square board with four liberties per territory. Using  triangular tiles with only three liberties it is a little too easy to capture, but walls can be used to create additional liberties. Walls separates tiles into multiple regions. They also create additional liberties. Adding walls can result in four and even five liberties.

The second reason is tile matching. I didn’t want Cartography to be luck based, but I also didn’t want you to have to choose from a massive range of tiles. You only need four tiles to cover all different variations of either open or a wall. I added an additional two variations that are either a gate tile or an end cap tile. Those were added to more easily start or end a wall. These five tiles make it easy to match.

What has it been like having input from potential backers before your Kickstarter is live?

It’s been really amazing! I’ve gotten great feedback. There are so many people that have taken their time to look through the preview page very carefully. People are making great suggestions and finding typos. Many people are very encouraging and excited for the Kickstarter. I’m really excited about the potential of all the interest.

[youtube https://www.youtube.com/watch?v=e3pUuVnx5ZE&w=640&h=360]

 

What are your biggest hopes for Cartography?

My real hope is that the Kickstarter is successful and that I get the first edition off the ground. After that I hope Cartography is picked up by sombody else will take over. I’ve got a day job that I love so I’m probably not going to be a full time board game designer. I’ve been working on this for probably about 10 years. And so I doubt I’ll have another really great idea like this. I hope it has legs and that it goes somewhere. I’m just kind of excited to see if it succeeds on Kickstarter or not. If it does, I’ll feel pretty good. I’ll be happy that I made it. I like creating stuff.

What do you want people to know most about Cartography? What do you hope they get out of it?

The feedback I got at the convention was really great. There were people that would look at the game and say “Oh that looks really great”, but weren’t interested in abstracts. But the people who were interested in abstracts …there was one phrase that I said that they really responded to… “Cartography is a mash-up of Carcasonne and Go” I think that hit home for a lot of people. People who like abstracts want strategy to matter. People who like maps and who like building will really get the feel of the game pretty quickly. I think they’ll like it. I want people to see that what you build really matters; that the placement is not just aesthetic. It’s not just random placement but it really matters how you build and it effects the game.

Do you have any interest in expansions if Cartography is successful?

I have a couple expansion Ideas that I’ll either sell along with the game or if I’m still involved in the design I’d love to design them as well. But I’m not ready to let the cat out of the bag.

If you were a piece of furniture, what would you be?

Probably an old cabinet, Something with dark wood and a Spanish look.


You can follow Cartography on Facebook here: https://www.facebook.com/cartographygame

And check out the soon to be live Kickstarter here: https://www.kickstarter.com/projects/jonopus/1695681860?token=2a0cb5f6&

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Cartography

This game looks so beautiful. Check out the video and link below and look for an interview with Jon Adams, creator of Cartography, soon.

https://www.facebook.com/cartographygame

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A Threefer

Such a great day yesterday. It started just before noon. Three great families coming together for an epic day of epic gamingness. Well, maybe not as epic as other games, but certainly awesome.

We had a rousing, if losing, game of Castle Panic. We were holding on and victory was in sight and then we got hit with “Draw 4 Monster Tokens” and “Draw 3 Monster Tokens” at the same time. We fought valiantly and honorably, but to no avail.

This was the first time we got to play 7Wonders with more than 4 people and it was amazing how much the gameplay changes. I, for one, changed my usual tactics, because the cards seemed to disappear pretty quickly. Sadly, my approach didn’t work and I was dead last. Great learning experience and so much fun to play with this amazing group of friends.

Some of our party had another engagement and so after they left it was time for us to take on Pandemic. We lost our first game pretty quickly due to the fact that we didn’t evenly space the Epidemic cards and all 6 were in there! If you are unfamiliar with Pandemic, six Epidemic cards in your game makes it much more difficult.  Tarehna and I don’t usually space the cards evenly, but with six in there we got hammered hard and fast. The next round we used four epidemic cards and spaced them evenly and won!!! Sidenote: I need to remember what my role does when playing. We may have been able to win sooner had I been using my Dispatcher card’s special abilities from the start.

Thanks to Ryan and Chris, and thanks to Michael and Anya for hosting.

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