Tag Archives: Postworld Games

Protocol Fantasy Game Omnibus

Oh my! Jim Pinto of Postworld Games is up to something really good. We’ve covered Jim’s games before and have even spoken to him a few times here. Now he has the Protocol Fantasy Game Omnibus Kickstarter up.

From the Kickstarter:

The Kickstarter includes 15 fantasy games in one book, all using the same framework and rules. Five of these games have never been seen before, one of which will only ever be available in this book.

Stretch goals ensure that backers of this project receive additional free games, including the potential for more fantasy games in this book.

This is the perfect introduction to the Protocol game system. Players get 15 different games to start with, including fully explained rules, instead of the brushstroke guidelines in the $3 pdfs.

What we can tell you is that you definitely get your money’s worth when you back one of Postworld Games’ Kickstarters. Jim’s Kickstarters almost always go above and beyond their goals and so you get stretch goals galore!

A little more about the Protocol system:

The Protocol Game system is an elegant way of playing through a story without a gamemaster, in just a matter of two to three hours. Each game uses the same core principles of scene framing, while creating very different experiences through the use of roles, goals, relationships, and world building questions.

The alchemy behind why Protocol works is so simple.

Players take turns as directors, drawing poker cards to determine the scene’s focus and type. There are no dice. Everything is resolved with drama points and a single deck of poker cards.

Take a look and see if this is up your alley.

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A Rambling Post About Dungeons & Dragons Part 3

Brandon: In Parts 1 and 2  I have stated how my interest in D&D was piqued. But now I can hear you asking, “Have you actually played yet, Brandon?”

Yes, yes I have.

It started with some very short and extremely homebrew games with my two children DMing (being the Dungeon Masters). If I remember correctly our oldest was about 8 or 9 at the time. That’s how old our youngest is right now and they have started to DM more. But, I’m getting ahead of myself. We did some homebrew games at home as a family and then Tarehna created a birthday adventure for a friend of ours. This was all very fun, but I still didn’t feel like I was getting the full D&D experience. A lot of it was that I didn’t know enough about character creation and role playing or the game itself. All of that changed when we got the D&D Starter Set The Lost Mine of Phandelver.

The Starter Set comes with dice, an adventure, a small rules book, and pre-made character sheets. We opted for the pre-made characters to get the whole flavor of the starter set, though you can create your own. The plan was for our family to play once a week with Tarehna being the DM. That plan didn’t quite work out. It took us about a year to finish the adventure The Lost Mine of Phandelver. I’m confident you could finish it in a day or two if you didn’t play it about once a month for 30-40 minutes at a go.

Even at this less than light speed pace we learned and we enjoyed the game. Eventually we did finish The Lost Mine of Phandelver and something amazing happened. We were all smiling. We all learned how to do this game and this adventure together. It was rough at first, but we all figured out our characters along the way and better learned the mechanics. Our little group, just three adventurers and a DM, were eager to continue. We have since started The Horde Of The Dragon Queen and are loving it!

What do we love about D&D? There is so much! First, character creation, once one gets the hang of it, is a lot of fun. There is a lot of referencing and cross referencing. You get to choose if you want to be a human, or half-orc, or a tiefling, or a tabaxi. Do you know what a tiefling is? And then you can be a wizard, ranger, or bard. “Bard?” you ask. “Bard.” I respond. Trust me. That’s just the start. You can have spells, and special gear, and wondrous attributes. And wait until you level up and you get more spells or more special attributes.

You want to know the best part? The storytelling and the team work that can evolve as your characters learn how to interact is so fulfilling. You get an incredible feeling of accomplishment when you overcome challenges together. I have stood up in anticipation and anxiety waiting for another player’s dice to stop rolling to see if they succeeded or failed. We have cheered each others’ achievements and also felt regret at lying to characters we have met in game in order to serve our own needs.

It’s important to have fun the way you want to. Focus on mechanics if you want. Maybe you will choose to be more lax about some mechanics so you can focus on storytelling. You can be focused on both and attempt to make the game as immersive as you want.

Those are the 5th edition D&D books in the picture.

I haven’t even mentioned all of the stuff you can acquire if you are so inclined. There are miniatures and maps, dice, dice towers, dice trays, spell cards, and pewter mugs. Well, you don’t need the pewter mugs, but they do add to the ambiance.

I’m looking at all the text above and realizing I could easily turn this into a 4 part series. I’m also realizing that may have to wait. For now I will state that if you haven’t played Dungeons & Dragons and are interested you should try it. Jump in! Get the Starter Set and some friends and learn together. You may already know someone who knows how to play who can guide you. There are also many online resources to get you headed in the right direction. You can even play with other people online. Check Facebook groups and Reddit forums. One bit of advice before you do get started: Find the right group of people for you. Find a group that allows you to role play as much or as little as you want. Find a group that is supportive and one the same page as far as what you all want to get out of the experience.

Now, in lieu of a Part 4 I am going to recommend some other role playing games that you should take a look at. Not everyone wants to fight dragons while pretending to be a sorcerer Kenku.

King of Storms

We have featured Jim Pinto of Postworld Games before and this is one of the reasons. King of Storms is part of the Praxis series of games that do not require a Games Master. Pinto also eschews cumbersome mechanics and puts the emphasis on storytelling.  Half-titans, half-gods, and gorgons battle to become the King of Storms in an story that can take as little as four hours. (trust me, this isn’t that long for a Role Playing Game)

If being a half-titan isn’t your thing we strongly suggest checking out any of the RPGs offered by Postworld Games: http://www.drivethrurpg.com/browse/pub/5137/post-world-games

Golden Sky Stories

What? You don’t want to have to be violent in your RPG? No problem. Take a look at Golden Sky Stories. In this game you are all semi-magical animals who occasionally take on human form to help each other and become friends. Golden Sky Stories can be cute, heart warming, and fun.

One Final Recommendation

Get out there and do some research. Check your local game store, ask friends, do some surfing on the world wide web!. Do you want to be a vampire or a house plant? There is a game for you. Good luck!

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