Category Archives: Reviews

Province

Awhile back I supported a Kickstarter for a game called Province by Laboratory Games. That game is now in stores. I saw it. Today. In my local game store, Guardian Games. I didn’t have to buy it of course because I already had my copy. Want to hear about it? OK, here it goes.

The reason I was initially attracted to Province was its size. A resource management game about the size of a business card? Count me in. Oh and they super surpassed their goal so I got all this extra stuff too. Here, take a look.

It did not come with that box. That was an internet purchase.

It did not come with that box. That was an internet purchase.

It’s so adorable. You want to cuddle it and take it home don’t you?  But, first you want to know how it plays. I understand. Rather than explain the rules I’ll post this great tutorial from Laboratory Games here and then talk about what it’s like to play Province.

[youtube https://www.youtube.com/watch?v=8nAk9MexVWk&w=640&h=360]

 

So I have to admit that I didn’t expect much from a game that was so small. I’m not saying my mind was blown or expectations were shattered, but I definitely had to do more planning than I had…um, planned on. First, let me say the rules as explained in the tiny manual that came with Province didn’t seem intuitive initially and setup takes longer than one would expect from such a diminutive game. Once we jumped in, however, we both had a lot of fun. It’s important to get additional workers as soon as possible. With additional workers you get additional resources and money. You’re going to need those resources and money so you can get “Goal Tokens” and score victory points and win!

Playing with this tiny tabletop game is fun and adorable. You will have a genuinely good time playing it. Its small size makes it great for taking it with you wherever you go. And you will still get the same satisfaction you get from larger resource management games. Gameplay is similarly scaled down so it won’t take up your whole evening. You could easily play Province at a coffee shop or in between larger games if you are doing a grand game night.

Check your local store or order here.

Province SW

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Castle Panic And Wizard’s Tower Expansion

Fireside Games’ Castle Panic just celebrated it’s 5th birthday. They held a Google hangout and some game shops held celebrations of their own. The game deserves to be celebrated. Castle Panic is a cooperative tower defense game. All players win or all players lose. I love this. Most of my favorite games are co-op. I’m not a terribly competitive person, but also I just tend to lose a lot, so games like Castle Panic are great for me.

Castle Panic is for 1-6 players and, as I stated, is a cooperative tower defense game. There are six towers set in a circle with walls surrounding them in the middle of the board, which is divided into three colors with each color containing two segments. Instead of me getting too wordy about the board why don’t you take a look.

Castle Panic

There you go. Way easier just to look, right?

Monsters are set in the “Archer” ring at the start of the game and then new monsters are placed in the “Forest” ring at the end of EACH PLAYER”S TURN! “Egads!” I can hear you exclaim. “How will I ever defend my castle!? I’m in a panic!” Worry not. Each player is given a hand of cards with which to dispatch the oncoming onslaught of orcs, goblins, trolls, and specialty boss monsters. “There is a goblin in the Red Archer segment!!!” you wail as you cower on the ground, clutching my leg for comfort. “Not to worry,” I say. “I have a Red Archer card.” I play it and dispatch the puny one point goblin with ease. “Oh no!! But there is an orc in the Green Knight segment!!!” you blubbber, tears of fear streaming down your sallow cheeks. “Bah! Tis nothing,” I say. I play a green knight card dealing one damage to the orc and I laugh triumphantly. “But, but,” you stutter, “It st-still has one p-point on it. It will advance to the Green Swordsman ring at the end of your t-turn.” And then I take a deep relaxing breath and let it out. I pull you up from the ground. I put my hand on your shoulder and look into your eyes. I am simply overflowing with faith and confidence. And then I point to your Green Swordsman card and say, “He’s all yours. It’s your turn to be the hero.”

That’s more or less it. At the end of each player’s turn monsters move in one space and new monsters are placed in the outer “Forest” ring. But that’s not quite all. Because you won’t just be battling monsters. Boulders will roll in from the forest only to stop once they have hit your wall or your tower and destroyed them. Oh no! But the boulder will also kill any monsters that were between it and your wall or tower. Yay! But wait. You’ve drawn a token that puts a plague on all archers and all of you must discard your archer cards. Oh no! But wait. There are no monsters in the archer ring anyway and now you get to draw up to your five card hand at the start of your turn. Yay!

There are a lot of ups and downs in Castle Panic. We have had games end fairly quickly because of bad card draws. We have had failures turned to victories by trading just the right card at the right time. Yes, you can trade cards! Or rather one card, with one player, once during your turn. And you are doing this all together. It’s all about the team. When we play we set all of our cards face up on the table so everyone is in on every decision.

“But, Brandon. I’ve played Castle Panic every day for the last six months.”
“Of course you have. It’s a great game.”
“Well, yes, but I feel like there should be more. After playing it every day for the last six months I mean.”
“Ah. Well, you’re in luck! There’s the Wizard’s Tower Expansion!”

I love this expansion. It replaces one of your towers with a super cool looking wizard’s tower. It adds new monsters and monster bosses. And, it adds a spell deck! Yes, a spell deck. You may discard one card from your hand and retrieve a spell card. Maybe you will get “Chain Lightning” which allows you to do 1 point of damage to all creatures in the same space. Or maybe you pull “Burning Blast” which lets you set monsters on fire. Yes! On fire! The fire does one damage to a monster at the end of each turn. Were you only able to do 2 points of damage to a 3 point creature, but you set it on fire? Awesome. Your turn is over and now it’s dead! Oh, and there are fire tokens. Did I mention that? Here they are. Take a look.

Wizard's Tower Expansion and bits

Burn, Hydra, burn!!!

The Wizard’s Tower Expansion also adds standard deck cards. One of my favorites is “Stand Together”(pictured above), which allows you to choose one player to immediately play one card on your turn.

So, there you have it a great cooperative game with a great theme and a fun expansion that doesn’t feel like filler or marketing evilness. And, Fireside Games announced plans for another expansion to come out next year that will introduce “The Dark Titan”!!! I recommend watching the Castle Panic birthday celebration to see all the juicy details and concept are for the next expansion. I’ve jumped the video to 36:38 for you here.

You should try this game if you haven’t already. For those of you who have, please share your tells of defeat and triumph. After all, we’re in this together!

Castle Panic

Castle Panic: The Wizard’s Tower

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Gaming Drink Coaster! What?!

We recently purchased an old copy of Axis and Allies via The Craigslist. You know which version. The cool version. The one from 1984! How Orwellian! Not really, but possibly a bit racist as the Japanese pieces are yellow…
Here it is!
Axis&Allies
So anyway, the guy we bought it from said it was complete, but he was, sadly, mistaken. What to do? To the internets!!! I found this amazing website: http://www.historicalboardgaming.com/
You should go to there now and glory in its wonder. Or wonder at its glory. One or both of those.
I did both and then I purchased the replacement parts I needed. I have nothing to compare it to, but the prices seemed extremely reasonable to me. And the shipping was quick. So quick! But I digress, or inform, or both!
Back on track: When my parts arrived there was a free gift with purchase. A coaster! An Axis & Allies coaster. What?! Amazing! Here’s a picture for you:
A&A&Coaster
So, I asked myself “Could it be possible this is a thing they sell? How can I find out?” To the internets! Again, go to this website: wait, no, go to this link on the website: http://www.historicalboardgaming.com/search.asp?keyword=coaster&search=GO

I immediately added the coasters not in my possession to my internet shopping cart. And then I had a thought: “Oh, that’s like a symbol of the Third Reich right there on that coaster. Do I want that? Do I want to put that in front of friends who come over for gaming?” And then I had the thought: “Yeah. I mean, I already have Axis & Allies which has lots of tiny little Nazis in it…” So I clicked “yes send me these things I have asked for”.
Here they are. Both sides:

Coaster Side 2
Coaster Side 1

I like having them. They are a nice and inexpensive accessory. One thing I would recommend if you also purchase your own set from the internets is to spray them with a little Scotch Guard. They soak up liquid pretty good and I can see them wearing out fast. So, Scotch Guard! So far we haven’t used them while playing Axis & Allies, but we have used them while playing Memoir ’44 with Glen Miller playing in the background.

One other issue, they sent me another free coaster with purchase. I feel like I need to order more to complete that set, but then what if they send me another free coaster? I’m onto you, Historical Board Gaming, and I like it.

So, there you go. An entirely way too long post about coasters. Gaming drink coasters! What?!

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Zombie Dice Game Review – Zombease

And another review I did for Zombease.com. This time for Zombie Dice.
Zombie Dice Game Review – Zombease

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Game Review: Zpocalypse – A World of Its Own – Zombease

Here’s a review I did of Zpocalypse for Zombease.com

Game Review: Zpocalypse – A World of Its Own – Zombease

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